Effortless Timer Assistant Milestone

Done
#1

Runtime Timing Architecture

Establish Blueprint-first component architecture and stopwatch/countdown workflows.

0/2
Done
#2

Core Data Contracts

Introduce timing delegates and shared data structures to support event-driven gameplay scripting.

0/1
Done
#3

Time Presentation Standards

Define multiple display styles and prepare API surface for HUD, UI, and debug output.

0/2
Done
#4

Stopwatch Component Implementation

Deliver count-up timing controls and state queries.

0/2
Done
#5

Countdown Timer Implementation

Deliver countdown controls and state queries.

0/2
Done
#6

Per-Tick Runtime Updates

Implement frame-based time progression and update paths for UI synchronization.

0/2
Done
#7

Event-Driven Gameplay Hooks

Expand public delegate set and add milestone countdown events.

0/2
Done
#8

Custom Alarm System

Support configurable sets of user-defined alarm times.

0/2
Done
#9

Global Manager Workflow

Introduce AC3_ETA_Manager as a world-scoped timing hub.

0/2
Done
#10

Stopwatch Analytics Suite

Add lap time helpers and full statistical analysis derived from recorded data.

0/2
Done
#11

World-Level Timing Analysis

Enable aggregate analysis across multiple stopwatch instances.

0/2
Done
#12

Formatting & Conversion Utilities

Expose conversion and string formatting helpers to improve presentation readiness.

0/2
Done
#13

Blueprint API Stabilization

Consolidate public categories and naming for marketplace readiness.

0/2
Done
#14

Engine & Platform Support Readiness

Maintain runtime packaging as a content-capable plugin for multiple platforms.

1/2
Done
#15

Public Showcase Packaging

Refine the plugin narrative and prepare technical milestone copy.

2/2
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