Reusable Score Component Architecture
Establish UC3_SSS_ScoreComponent as a Blueprint-spawnable UActorComponent for adding score tracking to Actor, Character, GameState, or PlayerState classes.
Baseline Runtime Module Setup
Introduce the C3_SSS runtime module with content support so the score system can ship as a reusable gameplay plugin.
Blueprint Score Mutation API
Deliver Add Score and Set Score Blueprint nodes through UC3_SSS_ScoreComponent.
Score Limit Configuration Controls
Expose HasMinValue, Score_Min, HasMaxValue, and Score_Max with matching getter and setter functions.
Centralized Score Manager Workflow
Introduce AC3_SSS_GlobalManager as a Blueprintable AInfo actor that collects registered UC3_SSS_ScoreComponent instances.
Reactive Score Delegates
Ship Blueprint-assignable delegates for score change events.
Math Container Trigger System
Add UC3_SSS_MathContainer to track cumulative score additions against trigger thresholds.
Aggregate Score Analysis Tools
Deliver GetTotalScore plus Analyze All Score Components By Current Score to calculate statistics.
Designer-Facing Configuration Surface
Publish UC3_SSS_DeveloperSettings under the Plugins category.
Marketplace-Ready Runtime Packaging
Maintain the plugin as a runtime gameplay module with multi-platform support.